Descent of Greed
A downloadable game for Windows
OVERVIEW
Created during the span of a week-long game jam at 3to1 studios, Descent of Greed is a chilling story-based game created by a passionate team of twelve high school students!
Play as George O'Riley as he explores an abandoned cave trying to strike gold. However, beware as you may just get lost as your lantern slowly burns out leaving you alone in the dark.
Your feet might catch on rocks in the dark, try wiggling and moving around to get past the rocks and hard places. This mine is a maze so try not to get lost!.... Believe me. it happens a lot.
CONTROLS
WASD to move; Q and E to interact; mouse to look around
AVAILABLE ON
Windows (Mac version coming soon!)
WARNING
This game includes flashing lights that could potentially trigger seizures for those with photosensitive epilepsy.
Cave 1 has low frame rate, but once you get past it everything should be fine! (It is possible to play with really low frame rate as well just not easy).
TEAM D.O.G
Drew Abegg - (Artist: 3D Modeling, Textures, Foley Art)
Eric Davern - (Artist: Textures)
Noam Egan - (Artist: UI, Sprites, Foley Art, Web Design)
Siarra Garza - (Artist: Art Director, UI, Lighting)
Liam Healey - (Programmer)
Kara Howard - (Artist: Particle Effects, Textures)
Savanna Miller - (Artist/Designer: Story Lead, Art Lead, Animation)
Neo Mottel - (Artist/Designer: Level Design Lead, 3D Modeling, Foley Art)
Huy Nguyen - (Artist: Sprites)
Hugh Pettitt-Kenney - (Programmer/Voice Acting)
Mabel Reed - (Sound Designer/Programmer: Music, Sound Effects, collisions)
Riley Wood - (Artist/Designer: Project Lead, 3D Modeling, Technical Artist)
Thank you for your interest in our game! -Team D.O.G
Status | In development |
Platforms | Windows |
Author | Studio Gomp |
Genre | Visual Novel |
Tags | 2D, 3D, 3to1games, Horror, Psychological Horror, Singleplayer |
Comments
Log in with itch.io to leave a comment.
Show post...
like it
hello, I tried making a review for your game, however the low framerate made it difficult to play it.
may I suggest using occlusion culling or LOD?
best regards.